Evas Templar
is a defensive powerhouse, specializing in protecting allies with a combination of high durability and defensive abilities. As a shield-wielding tank, they excel at absorbing damage, using powerful auras and self-healing skills to endure even the most relentless assaults. What sets them apart is their ability to enhance their party's survivability with healing effects and defensive buffs, making them an essential protector in any group. Eva's Templar is not only a formidable wall against enemies but also a vital support class, offering both defense and restoration on the battlefield.
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Chain Strike:

Swing a chain to pull the target to you.Requires sword or blunt weapon.

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Chain Hydra:

Throws chain and pulls target to you and provokes nearby enemies to attack you.Requires a shield.

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Entangle:

Entangle have been reworked. For 20sec. The enemy's Speed -30%. This is a very fast skill.

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Shield of Faith:

For 15sec, party members P.Def +3600, M.Def +2700. For the duration absorbs 90% of any damage recieved by a party member.

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Shield Deflect Magic:

For 8 sec, Transfers magical damage back to the enemy caster.

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Shield Bash:

Shield Bash have been reworked. Inflicts stun on the target for 4sec, and cancels enemy's target. Requires a shield.

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Touch of Eva:

Recover's 50% HP for all party members. For 1min Buff Cancel Resistance +100%, Debuff Resistance +30%, Healing Power +30%. Recovers 50 Hp per sec. This skill have fixed cooldown, Requires a shield.

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Magical Mirror:

Magical Mirror have been reworked. Reflects physical buffs & debuffs back to the enemy with 30% chance. Requires a shield.

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Guardian's Aura:

For you and your party members, P./M. Def +20%, Speed +10, Attribute resistance +100, recieved P./M. Critical Damage -15%, P./M. Skill cooldown -7% and Skill Mp Consumption -15%.

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Eva's Templar Cubics:

All cubics have been reworked and boosted.

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Sigil of Protection:

Creates a seal that maximizes the defensivenes abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. The skill cooldown is fixed.

Sword Muse
is a versatile support class, blending melee combat with powerful songs that enhance the strength and resilience of their party. Their role extends beyond dealing damage, as they empower allies with buffs that increase offensive capabilities, speed, and defense, turning the tide of battle in their favor. With a unique ability to inspire and uplift, the Sword Muse excels in both PvE and PvP, making them indispensable in group play. Their combination of combat prowess and group support ensures their place as both a front-line fighter and a strategic enabler.
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Song of Assault:

For 30sec. All party member's P./M. Attack & P./M. Def +15%. Cannot be used with Cripling dance. Consumes 100 Spirit ore.

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Song of Might:

For 2min. P. Atk +8%, Atk. Spd +3%, P. Critical Rate +10. Consumes 10 Spirit Ore.

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Shield Song:

For 2min. P./M. Def +5% Attribute resistance +5. Consumes 10 Spirit Ore.

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Entangle:

Entangle have been reworked. For 20sec. The enemy's Speed -30%. This is a very fast skill.

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Eye of the Hunter:

For 10min. Increases PvE Defence +3%.

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Deadly Strike:

Attacks the enemy with 1592(Max lvl) Power added to P. Atk. Cannot be used with bow or fist weapon.

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Scorpion Poison:

Decreases the enemy's Speed after a basic attack, poisoning them and blocking their P./M. Skills.

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Song of Silence:

Block's enemie's P./M. skills with high propability for 15seconds.

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Heavy Armor Mastery:

After 40lvl u continue learning Heavy armor mastery until lvl 74.

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Sigil of Protection:

Creates a seal that maximizes the defensivenes abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. The skill cooldown is fixed.

Wind Rider
is a master of stealth and speed, excelling in burst damage and quick, precise attacks. As an elite assassin, the Wind Rider uses their agility and evasion to swiftly close in on enemies, dealing lethal damage before disappearing into the shadows. With high mobility and critical strike capabilities, they are ideal for isolating and eliminating key targets in both PvP and PvE. Their role revolves around hit-and-run tactics, utilizing their fast movement and evasion skills to avoid damage while maximizing their offensive potential.
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Hide:

For 20 sec grants invisibility. The effect is cancelled upon taking any action except movement.

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Death Force:

For 2min. Increase vital point attack rate. Requires a dagger.

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Evasion:

This skill have been reworked. Allows user to avoid short & long range physical attack skills with very high propability for 10 sec.

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Shadow step:

Allows user to stealthily approach the enemy from behind. Target cancel is possible.

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Fan of Knives:

Fatal blow the enemy & nearby enemies. This skill has increased critical rate & Increased Pve Power, in PvP this skill is has no power. Consumes 10 Spirit ore.

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Throw Dagger:

Attacks the enemy by throwing a dagger and decreases speed by 80% for 10 second. Requires dagger to be equiped. This skill cooldown is fixed.

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Switch:

Confuses the enemy, canceling their target with very high rate.

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Symbol of the Assasin:

Creates a seal that maximizes P. Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battly Symbol. The skill cooldown is fixed.

Moonlight Sentinel
is the epitome of precision and agility, excelling as a long-range damage dealer. With unparalleled speed and accuracy, they rain down arrows on enemies from a distance, making them lethal in both single-target and group battles. The Moonlight Sentinel's ability to land critical hits with exceptional frequency makes them one of the most feared archers in the battlefield. Their high mobility and evasion allow them to keep a safe distance while delivering continuous, devastating attacks. In both PvP and PvE, they play the role of a sniper, focusing on eliminating key targets swiftly.
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Hamstring Shot:

Shoots an arrow at the enemy decreasing speed -30% for 15second skill, chance has been increased.

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Retreat:

Momentarily teleports backwards.

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Evade Shot:

Attacks the enemy and Increasing All kind of evasion for 30Sec.

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Rapid Fire:

For 2 minutes, increases P. Atk. and Atk. Spd. by 20%. Decreases range by 50%. Requires a bow.

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Burst Shot:

Burst shot have been reworked. Close range attack that deals damage on enemy and nearby enemies with high power very usefull skill in PvE but not in PvP.

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Real Target:

Decreases Bow resistance for 20 sec.

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Archery:

When using a bow, increases P. Atk by 200 and range by 50.

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Symbol of the Sniper:

Creates a seal that maximizes the bow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 11 Battle Symbol. The skill cooldown is fixed.

Eva's Saint
is a master of restorative magic and support, bringing unparalleled healing and protection to their allies. Not only can they mend wounds with powerful healing spells, but they also have the unique ability to restore mana to their comrades, ensuring their team never runs out of the energy needed to fight. Their buffs enhance defense, magic resistance, and other key stats, while cleansing debuffs to keep their allies at peak performance. Eva's Saint excels at keeping their team alive and empowered, making them a vital presence in both PvE and PvP encounters.
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Reset:

Restart's target's debuff timers.

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Cleanse:

Cancel the targets debuffs.Cleanse skill has been added to Evas Saint.

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Mana Gain:

For 30min. Party member's recovery rate +30. This buff does not take buff slot.

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Chain Heal:

Recovers the target and the 10 most injured allies arround the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Consumes 4 Spirit Ore.

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Burst Casting:

For 30sec. Decreases M. Skill Mp Consumption by 50% and magic skill Cooldown by5%. Eliminates magic cancel during magic use. Gives Mana burst effect that increase M. Attack, Casting speed by the time buff last's up to 4Lvl. Consumes 200 Spirit ore.

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Mass Fatal Sleep:

Inflict sleep on nearby enemies for 30sec.

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Fatal Sleep:

Inflicts sleep on the target for 20sec. After that Attk speed C. speed & speed decreases by 60%.

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Summon Tree of Life:

Summons Tree of Life. The summoned tree heals nearby members for 30% and removes debuffs from them.

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Mass Recharge:

Fully recovers MP of all party members. Consumes 1 Magic Symbol. The skill cooldown is fixed.

Elemental Master
commands the forces of nature and summons powerful elemental creatures to fight alongside them. With their summons, they can unleash devastating attacks while keeping a safe distance from danger. The Elemental Master’s strength lies in their ability to adapt their summons to various situations, ensuring their pets can either protect, assist in damage dealing, or disrupt enemy formations. This master of summoned beasts is essential for those who prefer a tactical, pet-based style of play, excelling in PvE and PvP through strategic use of their elemental companions.
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Summon Barrier:

Removes Debuffs and makes you invincible. Increases HP Recovery Rate while the skill is active.

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Replace:

Switches locations with target servitor.

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Elemental Master Cubics:

All cubics have been reworked and boosted.

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Transfer Pain:

Transfers 50% of the recieved damage to a servivor.

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Elemental Master Summons:

All summons have been reworked.

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Servitor Share:

Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P.Atk/P.Def by 50%, M.Atk/M.Def by 25%, Max HP/MP by 10%, Critical Rate by 20%, Atk. Spd by 10% and C. Spd by 3%.

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Mark of Trick:

Interrupts the target skill Casting and deals continious damage for 10sec. This effect does not stack with similar mark.

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Mark of Weakness:

For 10 sec Decreases the target's P./M. Def. This effect does not stack with similar mark.

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Mark of Void:

Deals continious damage, Aditionaly recovers your HP/MP for 10sec. This effect does not stack with similar mark.

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Mark of Plague:

For 10sec decreases the target's Recieved Healing. This effect does not stack with similar mark.

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Anti-Summoning Field:

Decreases all speeds of nearby enemies, gives speed-increasing buffs and creates a seal that periodically banishes a servitor to another dimension. All characters and servitors in the area are affected. Consumes 1 Magic Symbol. The skill cooldown is fixed.

Mystic Muse
is a powerful elemental mage, specializing in the destructive magic of water and ice. With an array of long-range spells, they can freeze their enemies in place and unleash devastating damage. Their control over the battlefield is unmatched, slowing and immobilizing foes while dealing relentless magical attacks. Whether in large-scale PvP or PvE encounters, the Mystic Muse excels at keeping enemies at a distance and delivering overwhelming magical force. Their versatile elemental control makes them a force to be reckoned with in any combat situation.
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Freezing Shackle:

Freezes the enemy with a powerful cold wind causing enemy loosing HP per sec. Skill lasts for 15sec and has increased PvP Damage.

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Arcane Chaos:

For 20sec decreases buff cancel resistance Debuff resistance and drains 24mp every second. Increases P. Skill Mp consumption and M. Skill Mp consumption on the enemy.

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Magical Charge:

Attacks nearby enemies has a chance to inflict stun and teleports you to the front.

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Aqua Splash:

Creates a massive tidal wave that deals water damage to nearby enemies. This skill has higher Pve effectiveness.

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Seed of Water:

Uses energy of the ice to increase water Attack attribute by 20.

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Water Stance:

Increase Magic Critical Chance by 5.

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Cancel:

Removes one or several of the target's buffs. Buffs return to the enemy after 20second.

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Raging Waves:

Continiously inflicts powerful water damage. User cannot move while casting and there is additional MP consumption each time the effect occurs. Consumes 1 Magic symbol. The skill cooldown is fixed.