Phoenix Knight
The Phoenix Knight excels in absorbing damage and keeping enemies focused on them rather than their more vulnerable teammates. With high defense, powerful self-healing abilities, and skills that reduce the damage taken by themselves and their allies, this class is designed to be a formidable front-line protector.
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Chain Strike:

Swing a chain to pull the target to you.Requires sword or blunt weapon.

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Chain Hydra:

Throws chain and pulls target to you and provokes nearby enemies to attack you.Requires a shield.

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Noble Sacrifice:

For 10 Second the character recieves 30% of damage recieved by the party members.Activates Last Patience effect, during that HP does not decrease below 1.

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Shield Deflect Magic:

For 8 sec, Transfers magical damage back to the enemy caster.

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Shield of Faith:

For 15sec, party members P.Def +3600, M.Def +2700. For the duration absorbs 90% of any damage recieved by a party member.

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Soul of the Phoenix:

Maintains buffs & Debuffs after death.Noblesse Blessing & Amulet of Luck Disappear.Consumes 1blood of the Phoenix.This skill cooldown is fixed.

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Sacrifice:

Sacrifice HP to recover HP to a friend or a party member.This skill is more efficient the higher level you have it.

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Paladin's Aura:

For you & your party members, P./M/ Def +30% Debuff resistance +15%, Recieved P./M. Critical Damage -15% P./M. Skill cooldown -7%. Only one aura can be active.

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Angelic Archon:

Increase your combat effectiveness for 1min. Increase debuff resistance, P./M. Def, sword & blunt weapon accuracy, Speed, Attack Speed, Critical Rate when using blunt & Critical damage when using sword, Cancel resistance and decreases Healing Recieved. Aviable only when HP is lower than 30%.

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Sigil of Protection:

Creates a seal that maximizes the defensivenes abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. The skill cooldown is fixed.

Hell Knight
is a fearsome and relentless tank, known for their unparalleled offensive power and dark abilities that weaken and torment their enemies. With a perfect balance of defense and aggression, the Hell Knight thrives in chaotic battles, unleashing curses and debuffs to disrupt opponents while maintaining a high level of survivability. A menacing force on the battlefield, the Hell Knight draws power from fear and destruction to dominate any foe in their path.
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Chain Strike:

Swing a chain to pull the target to you.Requires sword or blunt weapon.

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Damage Reflection:

For 20min, Reflects some percentage of the damage recieved back to the enemy. This skill has higher value than other refllect skills.

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Shield of Revenge:

For 5 min, has a chance of reflecting meele damage back to the attacker.

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Shield Deflect Magic:

For 8 sec, Transfers magical damage back to the enemy caster.

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Shield of Faith:

For 15sec, party members P.Def +3600, M.Def +2700. For the duration absorbs 90% of any damage recieved by a party member.

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Horror:

Very powerfull skill that flees enemy into fear.

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Summon Dark Panther:

Very skilled cat as your follower, Has powerfull skills that can deny or attack the enemy.

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Avengers Aura:

For you and your party members P./M. Attk +10%, P./M. Def +20%. Damage Reflection +5%, Recieved P./M. Critical damage -115% P./M. Skill Cooldown -7%. Only one aura can be active at any time.

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Sigil of Protection:

Creates a seal that maximizes the defensivenes abilities of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. The skill cooldown is fixed.

Dreadknought
stands as a fearsome juggernaut on the battlefield, wielding powerful crowd-control abilities to dominate large groups of enemies. With its exceptional area-of-effect attacks and sheer durability, the Dreadnought excels at disrupting enemy formations and absorbing immense damage. A master of control, this class is perfect for players who thrive on leading the charge and crushing waves of opponents while maintaining a near-unstoppable defense.
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Focus Attack:

Attacks a single enemy when using a Spear. Increase Accuracy & Critical Damage for basic attacks.

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Braveheart:

Very fast skill that Increase CP by 2000.

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Eye of Slayer:

For 10min. Increase PvE Damage +3%.

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Earthquake:

Attacks enemies and cancelling their target & Ignores shield defence. Requires Spear.

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Giant Punch:

Strikes on the ground aknd knocking down nearby enemies for 5 Second.Requires Spear.

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Winged Spear:

When using Spear, Increases P. Atk +30% for 60second. Additionally basic attack/ Skill range +80 & With 10% Chance stuns the enemy after an attack. Consumes 50 Spirit Ores.

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Thunder Spear:

Throws a spear striking the target and nearby enemies and stunning them for 9sec. Cancel's enemie's targets.Requires a Spear.

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Stun Blast:

Throws a spear striking enemy and nearby enemies & Stunning them for 6 Seconds.

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Symbol of Honor:

Creates a seal that maximizes HP/CP regeneration of nearby Allies. The seal's effect disappears upon leaving the area. Consumes 11 Battle Symbol. The skill cooldown is fixed.

Duelist
is a master of one-on-one combat, specializing in powerful physical attacks and devastating combos. With unmatched offensive prowess and swift strikes, the Duelist thrives in close-quarters battle, overwhelming enemies with relentless attacks. Combining precision with power, this class excels at taking down opponents swiftly, making it ideal for players who prefer direct confrontations and fast-paced combat. The Duelist's strength lies in delivering high burst damage, dominating duels, and turning the tide in small-scale skirmishes.
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Sonic Blaster:

Hurls a deadly energy blast and Cancels the enemy target with a high probability.Consumes 2 Momentum.

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Braveheart:

Very fast skill that Increase CP by 2000.

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Eye of Slayer:

For 10min. Increase PvE Damage +3%.

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Disarm:

Disarms the enemy for 5second. Requires blunt, spear, fist or dual swords.

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Hurricane Rush:

Rushes to the enemy and attacking them.

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Duelist Spirit:

Increases dual sword weapon Atk. Speed for 1 min and increases skill attack damage during Pvp.

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Sonic Barrier:

For 10 sec makes you Invincible against attacks & Debuffs. The effect cancels if you try to use and attack or use any other skill.

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Sonic Move:

Increase your Speed. Requires 3Lvl Momentum & dual swords equiped.

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Symbol of Energy:

Creates a seal that increases P. Atk and Momentum of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battle Symbol. The skill cooldown is fixed.

Adventurer
is a versatile rogue who thrives in high-stakes combat and unpredictable situations. Armed with agility and precision, this class excels at critical strikes, evasion, and stealth tactics. The Adventurer uses deadly daggers and lethal skills to outmaneuver enemies, making them a formidable force in both PvE and PvP encounters. With a perfect balance of speed, finesse, and survivability, they are able to navigate dangerous battlegrounds, evade lethal blows, and strike when the enemy least expects it.
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Hide:

For 20 sec grants invisibility. The effect is cancelled upon taking any action except movement.

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Mirage:

For 1min, provides a chance to cancel the target of an attacking enemy.

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Shadow step:

Allows user to stealthily approach the enemy from behind. Target cancel is possible.

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Fan of Knives:

Fatal blow the enemy & nearby enemies. This skill has increased critical rate & Increased Pve Power, in PvP this skill is has no power. Consumes 10 Spirit ore.

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Throw Dagger:

Attacks the enemy by throwing a dagger and decreases speed by 80% for 10 second. Requires dagger to be equiped. This skill cooldown is fixed.

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Trick:

Reduces the enemy's aggresiveness, cancelling their target with very high rate.

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Switch:

Confuses the enemy, canceling their target with very high rate.

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Symbol of the Assasin:

Creates a seal that maximizes P. Evasion and Critical Rate of nearby allies. The seal's effect disappears upon leaving the area. Consumes 1 Battly Symbol. The skill cooldown is fixed.

Sagittarius
is a master archer renowned for their unparalleled precision and long-range lethality. Specializing in powerful ranged attacks, they excel at dealing consistent, high burst damage from a safe distance. With excellent accuracy and critical hit potential, the Sagittarius dominates both in PvE and PvP, taking down enemies before they can even approach. Their superior marksmanship, combined with skills that increase mobility and offensive output, makes them a fearsome presence on the battlefield.
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Hamstring Shot:

Shoots an arrow at the enemy decreasing speed -30% for 15second skill, chance has been increased.

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Retreat:

Momentarily teleports backwards.

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Snipe:

For 2min, increases accuracy, P. Attack, Critical rate & range when using a bow. Decreases movement speed by 90% while skill is being used.

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Real Target:

Decreases Bow resistance for 20 sec.

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Burst Shot:

Burst shot have been reworked. Close range attack that deals damage on enemy and nearby enemies with high power very usefull skill in PvE but not in PvP.

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Archery:

When using a bow, increases P. Atk by 200 and range by 50.

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Symbol of the Sniper:

Creates a seal that maximizes the bow using abilities of nearby allies. The seal's effect disappears upon escape from the area. Consumes 11 Battle Symbol. The skill cooldown is fixed.

SoulTaker
is a powerful dark mage who manipulates the forces of death and the undead to dominate the battlefield. Specializing in curses, life-stealing spells, and summoning the reanimated dead, this class excels at draining enemies of their vitality while empowering themselves. With strong magical attacks and debuffs, the Soultaker is capable of weakening foes over time while unleashing devastating dark magic. Their role revolves around outlasting opponents by controlling life force, crippling enemies, and commanding minions to assist in combat.
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Curse of Abyss:

For 30sec. Decreases enemy's speed, P.def, Evasion, M. Attack C. Speed and M. Skill critical this is a very dangerous curse with very high land rate.

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Mass Curse Fear:

Frightens nearby enemies into fleeing for 10sec. Skill success rate has been increased sagnificantly.

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Mass Curse Gloom:

Inflicts dark damage on near enemies & for 30sec enemies Mdef-15% and attribute resistance -25. Skill success rate has been increased sagnificantly.

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Curse mass Slow:

For 20sec nearby enemies speed -30%. Skill success rate has been increased sagnificantly.

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Transfer Pain:

Transfers 30% of the recieved damage to a servivor.

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Vampiric Claw:

This skill has been reworked. Deals magic damage to an enemy & absorbs 30% HP in PvE & 20% in PvP of the damage as HP.

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Curse Death Link:

This skill has been reworked, has increased power the lower your HP is in PvP, PvE Power has been decreased.

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Dark Stance:

Increase Dark Attribute attack by 20.

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Gehenna:

Continiously inflics powerful dark damage. User cannot move while casting and there is additional MP Consumption each time the effect occurs. Consumes 1 Magic Symbol. The skill cooldown is fixed.

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Day of Doom:

Creates a seal that casts a powerfull curse that decreases all the abilities of the nearby enemies. The seal's effect disappears upon leaving the area. Cunsomes 1 Magic symbol. The skill cooldown is fixed.

Archmage
is the ultimate master of elemental magic, capable of wielding immense destructive power. Specializing in fire elemental forces, the Archmage excels in dealing high area-of-effect damage, decimating groups of enemies with powerful spells. Their role on the battlefield is to obliterate opponents with overwhelming magical attacks while controlling the flow of combat with spells that burn, freeze, and stun. With superior magical knowledge, the Archmage dominates from a distance, making them a critical offensive force in any team composition.
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Decay:

Makes the enemy rot from inside causing loss of HP per sec. Skill lasts for 15sec and has increased PvP Damage.

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Arcane Chaos:

For 20sec decreases buff cancel resistance Debuff resistance and drains 24mp every second. Increases P. Skill Mp consumption and M. Skill Mp consumption on the enemy.

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Magical Charge:

Attacks nearby enemies has a chance to inflict stun and teleports you to the front.

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Rain of Fire:

Creates a massive explosion that deals fire damage to nearby enemies. This skill has higher Pve effectiveness.

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Seed of Fire:

Uses energy of the fire to increase fire Attack attribute by 20.

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Fire Stance:

Increases M. Attack by 20%.

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Cancel:

Removes one or several of the target's buffs. Buffs return to the enemy after 20second.

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Volcano:

Continiously inflicts powerful fire damage. User cannot move while casting and there is additional MP consumption each time the effect occurs. Consumes 1 Magic symbol. The skill cooldown is fixed.

Arcana Lord
is a powerful summoner who commands fearsome beasts to fight alongside them, offering a unique blend of magic and pet combat. Master of summon-based warfare, the Arcana Lord excels at overwhelming enemies through their minions, while using their own magic to control and enhance their pets. With strong utility and support abilities, they dominate the battlefield by leveraging both their magical prowess and the raw power of their summons to harass, disrupt, and overpower foes from a distance.
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Summon Barrier:

Removes Debuffs and makes you invincible. Increases HP Recovery Rate while the skill is active.

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Transfer Pain:

Transfers 50% of the recieved damage to a servivor.

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Replace:

Switches locations with target servitor.

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Arcana Lord's Cubics:

All cubics have been reworked and boosted.

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Arcana Lord's Summons:

All summons have been reworked.

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Servitor Share:

Extends the summoner's abilities to the servitor. Using the summoner's abilities as the basis, extends to the servitor P.Atk/P.Def by 50%, M.Atk/M.Def by 25%, Max HP/MP by 10%, Critical Rate by 20%, Atk. Spd by 10% and C. Spd by 3%.

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Mark of Trick:

Interrupts the target skill Casting and deals continious damage for 10sec. This effect does not stack with similar mark.

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Mark of Weakness:

For 10 sec Decreases the target's P./M. Def. This effect does not stack with similar mark.

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Mark of Void:

Deals continious damage, Aditionaly recovers your HP/MP for 10sec. This effect does not stack with similar mark.

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Mark of Plague:

For 10sec decreases the target's Recieved Healing. This effect does not stack with similar mark.

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Anti-Summoning Field:

Decreases all speeds of nearby enemies, gives speed-increasing buffs and creates a seal that periodically banishes a servitor to another dimension. All characters and servitors in the area are affected. Consumes 1 Magic Symbol. The skill cooldown is fixed.

Cardinal
is the pinnacle of healing classes, providing unmatched restorative powers to keep their allies alive and in fighting shape. With powerful healing spells, resurrection abilities, and protective buffs, the Cardinal ensures their party's survival in the most intense battles. They specialize in sustaining groups through prolonged engagements, negating damage, and quickly reviving fallen comrades, making them essential in both PvE raids and PvP conflicts. Their role is to stand as the backbone of any group, offering unparalleled support and keeping their allies fighting at full strength.
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Magical Backfire:

For 30sec decreases nearby enemies M. Skill Mp COnsumption +200%. Skill rate has been increased.

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Celestial Party Protection:

For 10sec grants invincibillity to all party members. The identical skill effect's does not stack, the duration cannot be reset. The effect is cancelled upon taking any action except movement.

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Chain Heal:

Recovers the target and the 10 most injured allies arround the target by 30% of their Max HP. The recovery amount decreases starting from the most injured person. Consumes 4 Spirit Ore.

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Giant's Favor:

Performs an ancient secret technique of the Giants. For 30sec P./M. Def and healing power +1000. Consumes 20 Spirit ore.

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Brilliant Purge:

Removes all party members debuffs and makes them immune to debuffs for 7 sec. Consumes 20 Spirit ore.

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Fatal Sleep:

Inflicts sleep on the target for 20sec. After that Attk speed C. speed & speed decreases by 60%.

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Summon Tree of Life:

Summons Tree of Life. The summoned tree heals nearby members for 30% and removes debuffs from them.

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Miracle:

Fully recovers HP of nearby clan members. Consumes 1 Magic Symbol. The skill cooldown is fixed.

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Purification Field:

Removes all debuffs from nearby clan members. Consumes 30 Spirit ore.

Hierophant
is a versatile support class that excels not only in empowering their allies with potent offensive buffs but also in weakening their enemies with devastating debuffs. Their unique ability to switch between different playstyles makes them adaptable to various combat scenarios, whether focusing on strengthening their team or disrupting the enemy. Known for their advanced group buffs, the Hierophant can significantly enhance the combat effectiveness of their party, while their escape tactics and crowd control skills make them essential in both PvP and PvE encounters. Mastering this class offers a dynamic gameplay experience, allowing players to shift between support, offensive, and strategic roles.
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Resolving Bash:

Attacks the target and nearby enemies & decreases their P./M. Attack by 110% for 5seconds.

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Radiant Crash:

Strikes the target and decreases their P./M. Def -10% for 5 seconds.

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Shadow Blade:

Strikes the target enemy and decreases their P./M. Def -10% for 5seconds.

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Blessing Barrier:

Creates a defence barrier that absorbs damage as much as 200% of your P. Def for 10sec.

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Eye of the Hunter:

For 10min. Increases PvE Defence +3%.

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Recovery Melody:

Recovers the target's CP by 858.

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Quick Escape:

Transforms yourself into a cute pig for 15sec. Increases P./M. Def +3000 and speed by 60%.

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Spell Turning:

Disrupts a nearby target's casting, Disrupting their spell.

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Devil's Movement:

For 50sec party members speed -50% but they are invinsible from monsters and players. The effect dissapears if any party member launches any kind of attack.

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Word of Fear:

Frightens nearby enemies into fleeing for 6sec. Skill land rate has been increased.

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Mass Giant Root:

Holds nearby enemies for 15 sec.

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Mass Transform:

Transforms the target and nearby enemies into harmless creatures making them unable to attack and decreases their speed by 20% Effect lasts for 10sec. The effect is cancelled if the transformed enemy is attacked.

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Petrify:

Petrifies the enemy target for 15sec.

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Battle Rhapsody:

For 30sec. Increases all party members P./M. Attack Attack speed & Casting speed. This effect cannot be stacked and a limit applies after its duration is over. Consumes 200 Spirit ore.

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Flames of Invincibility:

Calls down a blessing of flames on nearby clan members to make them invincible. Consumes 1 Magic Symbol. The skill cooldown is fixed.