PvP Defence +6%, DEX+1, CON+1, STR+2, HP+30%, CP+30%, MP+10%, P.Def +6%, M.Def +10%, P.Atk +10%, Atk. Spd.+10%, HP Recovery Rate +8%, Speed +3, Stun/Bluff/Knockdown/Poison Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Max HP +10%, instantly recovers HP bonus. HP +200 per sec. for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Warrior, Support class.
Speed +2, P. Atk +3%, P. Skill Critical Damage +2%
PvP Defence +6%, DEX +2 CON +1 STR +1, HP +20% CP +40% MP +10%, P. Def. +10%, M. Def. +6%, P. Atk. +8%, Atk. Spd. +12%, HP Recovery Rate +8%, Speed +4, Fear/Sleep/Transform/Bleed, Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Max HP +10%, instantly recovers HP bonus. HP +200 per sec. for 10 sec. Fixed Cooldown: 3 min.
Optimal for:Warrior, Support, Semi Tank class.
P. Skill Power +2%, Attribute Attack +6, Heal Received +6%.
PvP Defence +6%, DEX +1 CON +2 WIT +1, HP +35% CP +20% MP +15%, P. Def. +8%, M. Def. +10%, P. Atk. +6%, Atk. Spd. +7%, Casting Spd. +12%, HP Recovery Rate +10%, Speed +3, Bluff/Slow/Disarm/Pull/Transform Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: The enemy's Speed -15%, Atk. Spd./ Casting Spd. -7%, P./ M. Def. -5% for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Tank, Semi Tank, Support class.
P. Skill Power +2%, Attribute Attack +6, Heal Received +6%.
PvP Defence +6%, DEX +1 CON +2 MEN +1, HP +40% CP +20% MP +10%, P. Def. +14%, M. Def. +16%, P. Atk. -10%, Atk. Spd. +8%, Casting Spd. +10%, HP Recovery Rate +16%, Speed +3, Bleed/Stun/Bluff/Fear/Paralyze/, Sleep Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Shield Defence Rate and P./ M. Def. +50% for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Tank, Semi Tank class.
HP +500, P./M. Def. +3%, 360 Shield Block.
PvP Defence +6%, DEX +1 WIT +1 CON +1 MEN +1, HP +20% CP +20% MP +30%, P./M. Def. +8%, P./M. Atk. +6%, Atk./Casting Spd. +10%, P./M. Skill Evasion +10, Heal Received +8%, MP Recovery Rate +8%, Speed +3, Stun/Bluff/Fear/Transform/Bow, Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Petrify target for 5 sec. Fixed Cooldown: 1 min.
Optimal for: Summoner, Support class.
P./M. Atk. +2%, Casting Spd. +2%, Vampiric Effect +2%.
PvP Defence +6%, DEX +1 CON +1 STR +2, HP +20% CP +30% MP +10%, P. Def. +8%, M. Def. +4%, P. Atk. +6%, Atk. Spd. +6%, P./M. Skill Evasion +10, MP Recovery Rate +4%, Speed +4, Weight Limit Increase, Fear/Sleep/Knockdown/Pull/Slow Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: The target's received P. Critical Rate +6% and Damage +3% for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Archer class
P. Atk. +3%, +100 Atk. Range, Back Damage +7%.
PvP Defence +6%, DEX +1 CON +2 STR +1, HP +35% CP +35%, P./M. Def. +6%, P. Atk. +9%, Atk. Spd. +8%, P./M. Skill Evasion +10, MP Recovery Rate +4%, Speed +4, Weight Limit Increase, Fear/Bluff/Knockdown/Bleed/Sleep Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Dealing additional damage equal to 10% of P. Atk. Requires Dualsword or Fist Weapon. Fixed Cooldown: 3 min.
Optimal for: Warrior class
HP +300, All Evasion +5, P. Skill Power +2%.
PvP Defence +6%, DEX +2 CON +1 STR +1, HP +20% CP +40% MP +10%, P. Def. +4%, M. Def. +8%, P. Atk. +4%, Atk. Spd. +8%, P./M. Skill Evasion +20, P. Evasion +15, MP Recovery Rate +4%, Speed +4, Sleep/Fear/Disarm/Pull/Bleed, Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: P./ M. Skill Evasion +35%, P. Evasion +20 for 25 sec. Active for 5 hits.
Optimal for: Dagger class
Speed +2, All Evasion +5, Back Blow Critical Damage +5%.
PvP Defence +6%, MEN +2 WIT +1 MEN +1, HP +20% CP +20% MP +30%, P. Def. +8%, M. Def. +8%, M. Atk. -10%, Casting Spd. +15%, Heal Received +10%, MP Recovery Rate +14%, Speed +4, Stun/Paralyze/Silence/Knockdown/Pull Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Creates a shield that absorbs 4000 damage for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Healer, Support class
M. Skill Reuse -7%, Skill Divine Power: For 10 sec all Heals are Critical.
PvP Defence +6%, MEN +1 INT +2 WIT +1, HP +35% CP +20% MP +15%, P. Def. +6%, M. Def. +10%, M. Atk. +10%, Casting Spd. +15%, MP Recovery Rate +10%, Speed +4, Paralyze/Fear/Silence/Sleep/Poison Resist +20%.
Additionally activates skill:With a 3% chance when you get hit: Increases M. Skill Critical Rate +40% and Damage +10% for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Mage class
M. Atk. +6%, +100 Atk. Range, M. Critical Damage +3%.
PvP Defence +6%, MEN +1 INT +1 WIT +2, HP +25% CP +20% MP +25%, P. Def. +10%, M. Def. +6%, M. Atk. +8%, Casting Spd. +15%, MP Recovery Rate +8%, Speed +4, Stun/Knockdown/Disarm/Pull/Bleed Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Increases M. Atk. +10%, M. Skill Power +10% and Speed +10 for 10 sec. Fixed Cooldown 3min.
Optimal for: Mage class
Speed +2, Casting Spd. +3%, M.Critical Rate +6.
PvP Defence +6%, MEN +1 CON +2 WIT +1, HP +30% MP +40%, P. Def. +8%, M. Def. +8%, M. Atk. -10%, Casting Spd. +15%, Heal Received +10%, MP Recovery Rate +14%, Speed +4, Stun/Bluff/Slow/Silence/Sleep Resist +20%.
Additionally activates skill: With a 3% chance when you get hit: Infect Enemy with worms decrease P./M. Atk. -20% and P./M. Accuracy -20 for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Support class
MP Recovery +15%, Absorbs 10% of inflicted damage as MP.
PvP/PvE Damage +6%, HP +15% CP +25%, P. Atk. +12%, Atk. Spd. +10%, P. Skill Critical Rate +8%, P. Skill Critical Damage +4%, P. Critical Rate +52, Vampiric Effect +4%, P. Accuracy +15. Can bestow 1 common soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior, Tank, Semi Tank class.
PvP/PvE Damage +6%, HP +25% CP +15%, P./M. Atk. +4%, Atk. Spd. +7%, P. Skill Critical Damage +4%, P. Skill Power +4%, P./M. Skill Reuse -7%, Vampiric Effect +6%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Tank, Semi Tank, Warrior class.
PvP/PvE Damage +6%, HP +20% CP +10% MP +10%, P. Atk. +11%, M. Atk. +7%, Atk. Spd. +11%, Casting Spd. +9%, P. Critical Rate +62, P. Critical Damage +4%, Vampiric Effect +4%, Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Semi Tank, Support, Warrior class.
PvP/PvE Damage +6%, HP +10% CP +20% MP +10%, P. Atk. +9%, Atk. Spd. +8%, P. Skill Critical Rate +8%, P. Skill Critical Damage +4%, P. Skill Power +6%, Vampiric Effect +2%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Warrior class.
PvP/PvE Damage +6%, HP +15% CP +15% MP +10%, P. Atk. +7%, Atk. Spd. +7%, P. Critical Rate +62, P. Critical Damage +8%, Vampiric Effect +4%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Semi Tank, Tank class.
PvP/PvE Damage +6%, HP +10% CP +20% MP +10%, P. Atk. +9%, Atk. Spd. +8%, P. Skill Critical Rate +8%, P. Skill Critical Damage +4%, P. Skill Power +6%, Vampiric Effect +2%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Warrior class.
PvP/PvE Damage +6%, HP +15% CP +25%, P. Atk. +12%, Atk. Spd. +10%, P. Critical Rate +62, P. Critical Damage +6%, Vampiric Effect +4%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Warrior, Semi Tank class.
PvP/PvE Damage +6%, HP +25% CP +15%, P. Atk. +10%, Atk. Spd. +7%, P. Skill Critical Rate +8%, P. Skill Critical Damage +4%, P. Skill Power +6%, P. Skill Reuse -7%, Vampiric Effect +2%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Warrior class.
PvP/PvE Damage +6%, HP +15% CP +20% MP +5%, P. Atk. +11%, Atk. Spd. +7%, P. Critical Rate +52, P. Skill Power +8%, P. Skill Reuse -7%, P. Accuracy +15, Increase enemies hit by 3, Vampiric Effect +2%. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Warrior class.
PvP/PvE Damage +6%, HP +10% CP +20% MP +10%, P. Atk. +11%, Atk. Spd. +6%, P. Critical Rate +62, P. Skill Critical Rate +8%, P. Skill Power +8%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Archer, Summoner class.
PvP/PvE Damage +6%, HP +10% CP +15% MP +15%, P. Atk. +9%, Atk. Spd. +11%, P. Skill Critical Damage +6%, Back P. Skill Critical Rate +15, Normal Hit Back Damage +9%, P. Skill Power +4%, P. Accuracy +15. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Dagger class.
PvP/PvE Damage +6%, HP +10% CP +15% MP +15%, P./M. Atk. +9%, Atk./Casting Spd. +9%, P./M. Critical Rate +20, P./M. Skill Critical Damage +4%, P./M. Accuracy +15, P./M. Skill Reuse -7%. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Summoner, Support class.
PvP/PvE Damage +6%, HP +15% CP 15% MP +10%, M. Atk. +14%, Casting Spd. +12%, M. Critical Rate +8, M. Critical Damage +6%, M. Skill Power +6%, M. Accuracy +10. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Wizard, Support class.
PvP/PvE Damage +6%, HP +15% CP +10% MP +15%, M. Atk. +11%, Casting Spd. +14%, M. Critical Rate +15, M. Critical Damage +3%, M. Skill Power +4%, M. Accuracy +20. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Wizard class.
PvP/PvE Damage +6%, HP +10% CP +10% MP +20%, M. Atk. +9%, Casting Spd. +14%, M. Critical Rate +8, Heal Received +15%, MP Recovery Rate +8%, Doubles the Recharge Skill Effect. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Healer, Support class.
PvP/PvE Damage +6%, HP +10% MP +30%, M. Atk. +9%, Casting Spd. +14%, Atk. Spd. +9%, M. Critical Rate +3, Heal Received +8%, MP Recovery Rate +15%, Doubles The Recharge Skill Effect. Can bestow 1 regular Soul Crystal and 1 special Soul Crystal.
Optimal for: Support, Healer class.
PvP Damage +5%
STR +1 INT +1
HP +440
P./M. Atk. +6%
P./M. Skill Power +6%
Attribute Attack +10
Damage Reflect Resist +3%
Sleep/Root Resist & Success +20%.
PvP Defence +5%
CON +1 MEN +1 STR-1 INT-1
P./M. Def. +6%
Attribute Defence +10
Speed +3
5% Chance P./M. Skill reflect
Damage Reflect 5%
Debuff Resist +30%
PvP Damage +3%
STR +1
M. Atk +6%
M. Def +2%
P. Skill Power +3%
M. Critical Damage +3%
Recieved P. Critical Damage -5%
Stun/Pull Resist & Success +20%.
PvP Defence +3%
INT +1
P. Atk +6%
P. Def +2%
M. Skill Power +3%
P. Skill Critical Damage +3%
Recieved M. Critical Damage -5%
Disarm/KnockDown Resist & Success +20%.
PvP Defence +3%
MEN +1
P./M. Def. +3%
P./M. Skill Reuse -5%
Skill Mp Consumption -5%
Attribute Defence +10
Absorbs 5% of inflicted damage as MP
Silence/Bluff Resist & Success +20%
PvP Defence +3%
CON +1
P./M. Def +6%
Healing Received +6%
Shield Defence Rate +5%
P. Skill Critical Damage Recieved -7%
P./M. Critical Damage Recieved -7%
Fear/Paralyze Resist & Success +20%
Optimal for: Warrior class.
PvP Damage +3%
DEX +1
Casting Spd. +6%
Atk. Spd. +3%
P. Critical Rate +10
P. Skill Critical Rate +3%
Recieved P. Critical Rate -5%
Slow/Bleed Resist & Success +20%
PvP Damage +3%
WIT +1
Atk. Spd +6%
Casting Spd. +2%
M. Critical Rate +5
P. Critical Damage +3%
Received M. Critical Rate -7%
Poison/Changebody Resist & Success +20%