PvP Defence +20%, DEX +1 CON +2 STR +3, HP +40% CP +40% MP +20%, P. Def. +8%, M. Def +12%, P. Atk. +12%, Atk. Spd. +10%, HP Recovery Rate +10%, Speed +5, Stun/Bluff/Knockdown/Poison, Resist +30%.
Additionally activates skill: With 6% chance when you get hit: All recieved Critical Rate -6% and Damage -3% for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Warrior class
Speed +2, P. Atk +3%, P. Skill Critical Damage +2%
PvP Defence +10%, DEX +3 CON +2 STR +1, HP +30% CP +50% MP +20%, P. Def. +12%, M. Def. +8%, P. Atk. +10%, Atk. Spd. +12%%, HP Recovery Rate +10%, Speed +6, Fear/Sleep/Transform/Bleed, Resist +30%.
Additionally activates skill: With 6% chance when you get hit: Max HP +10%, Instantly recovers HP Bonus. HP +200 per sec. for 10sec. Fixed Cooldown: 3 min.
Optimal for: Warrior, Semi Tank class
P. Skill Power +3%, Attribute Attk. +10, Heal Received +10%
PvP Defence +10%, DEX +2 CON +2 WIT +2, HP +45% CP +30% MP +25%, P. Def. +10%, M. Def. +12%, P. Atk. +8%, Atk. Spd. +8%, Casting Spd. +13%, HP Recovery Rate +10%, Speed +5, Bluff/Slow/Disarm/Pull/Transform, Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: Decrease the enemy's speed -15%, Atk. Spd./C. Spd. -7%, P./M. Def -5% for 10 sec. Fixed Cooldown: 3 min.
Optimal for:Tank, Semi Tank, Warrior, Support class
P. Skill Power +2%, Attribute Attack +6, Heal Received +6%.
PvP Defence +10%, DEX +1 CON +4 MEN +1, HP +50% CP +30% MP +20%, P. Def. +16%, M. Def. +18%, P. Atk. -10%, Atk. Spd. +9%, Casting Spd. +11%, HP Recovery Rate +16%, Speed +5, Bleed/Stun/Bluff/Fear/Paralyze/, Sleep Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: Shield Defence Rate and P./ M. Def. +50% for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Tank, Semi Tank classes
HP +800, P./M. Def. +6%, 360 Shield Block.
PvP Defence +10%, DEX +2 CON +1 STR +3, HP +30% CP +40% MP +20%, P. Def. +10%, M. Def. +6%, P. Atk. +8%, Atk. Spd. +8%, P./M. Skill Evasion +15, MP Recovery Rate +6%, Speed +6, Weight Limit Increase, Fear/Sleep/Knockdown/Pull/Slow, Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: the targets recieved P. Critical rate +6% and Damage +3% for 10 sec. Fixed Cooldown: 1 min.
Optimal for: Archer class
P. Attk +6%, +100 Atk. Range, Back Damage +10%.
PvP Defence +10%, ALL STATS +1, HP +30% CP +30% MP +40%, P./M. Def. +10%, P./M. Atk. +8%, Atk./Casting Spd. +12%, P./M. Skill Evasion +15, Heal Received +8%, MP Recovery Rate +8%, Speed +5, Stun/Bluff/Fear/Transform/Bow, Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: Petrify target for 5sec. Fixed Cooldown: 3 min.
Optimal for: Summoner, Support class
P./M. Atk +3% C. Speed +2%, Vampiric effect +5%.
PvP Defence +10%, DEX +3 CON +2 STR +1, HP +30% CP +50% MP +20%, P. Def. +6%, M. Def. +10%, P. Atk. +6%, Atk. Spd. +10%, P./M. Skill Evasion +25, P. Evasion +20, MP Recovery Rate +6%, Speed +7, Sleep/Fear/Disarm/Pull/Bleed Resist +20%.
Additionally activates skill: With a 6% chance when you get hit: P./M. Skill Evasion +35%, P. Evasion +20 for 25sec(active for 5hits). Fixed Cooldown: 3 min.
Optimal for: Dagger class
Speed +2, All Evasion +5, Back Blow Critical Damage +7%.
PvP Defence +10%, DEX +2 CON +2 STR +2, HP +45% CP +45% MP +10%, P./M. Def. +8%, P. Atk. +11%, Atk. Spd. +10%, P./M. Skill Evasion +15, MP Recovery Rate +6%, Speed +7, Fear/Bluff/Knockdown/Bleed/Sleep Resist +30% SET NIGHTMARE.
Additionally activates skill: With a 6% chance when you get hit: Dealing additional damage equal to 10% of P. Atk. Requires Fist or Dualsword WEapon. Fixed Cooldown: 3 min.
Optimal for: Warrior class
HP +400, All Evasion +5, P. Skill Power +3%.
PvP Defence +10%, MEN +3 INT +1 WIT +2, HP +30% CP +30% MP +40%, P. Def. +10%, M. Def. +12%, M. Atk. -10%, Casting Spd. +15%, Heal Received +10%, MP Recovery Rate +16%, Speed +7, Stun/Paralyze/Silence/Knockdown/Pull Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: Creates a shield that absorbs 4000 damage for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Healer, Support class
M. Skill Reuse -10%\nSkill Divine Power: For 15 sec all Heals are Critical.
PvP Defence +10%, MEN +2 CON +2 WIT +2, HP +40% CP +10% MP +50%, P. Def. +10%, M. Def. +12%, M. Atk. -10%, Casting Spd. +15%, Heal Received +10%, MP Recovery Rate +16%, Speed +7, Stun/Bluff/Slow/Silence/Sleep Resist +30%.
Additionally activates skill:With a 6% chance when you get hit: Infect Enemy with worms decrease P./M. Atk. -20% and P./M. Accuracy -20 for 10 sec. Fixed Cooldown: 3 min.
Optimal for: Support, Healer class
MP Recovery +30%, Absorbs 10% of inflicted damage as MP.
PvP Defence +10%, MEN +1 INT +2 WIT +3, HP +35% CP +30% MP +35%, P. Def. +12%, M. Def. +8%, M. Atk. +10%, Casting Spd. +15%, MP Recovery Rate +10%, Speed +7, Stun/Knockdown/Disarm/Pull/Bleed Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: Increases M. Atk. +10%, M. Skill Power +10% and Speed +10 for 10 sec. Fixed Cooldown 3min.
Optimal for: Mage class
Speed +2, Casting Spd. +6%, M. Critical Rate +10.
PvP Defence +10%, MEN +1 INT +3 WIT +2, HP +45% CP +30% MP +25%, P. Def. +8%, M. Def. +12%, M. Atk. +12%, Casting Spd. +15%, MP Recovery Rate +12%, Speed +7, Paralyze/Fear/Silence/Sleep/Poison Resist +30%.
Additionally activates skill: With a 6% chance when you get hit: Increases M. Skill Critical Rate +40% and Damage +10% for 10sec. Fixed Cooldown: 3 min.
Optimal for: Mage class
M. Atk. +10%, +100 Atk. Range. Critical Damage +6%.
PvP/PvE Damage +10%, HP +25% CP +35% MP +10%, P. Atk. +14%, Atk. Spd. +11%, P. Skill Critical Rate +10%, P. Skill Critical Damage +6%, P. Critical Rate +62, Vampiric Effect +4%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior, Tank, Semi Tank class.
PvP/PvE Damage +10%, HP +35% CP +25% MP +10%, P./M. Atk. +5%, Atk. Spd. +8%, P. Skill Critical Damage +6%, P. Skill Power +6%, P./M. Skill Reuse -10%, Vampiric Effect +6%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Tank, Semi Tank, Warrior class.
PvP/PvE Damage +10%, HP +30% CP +20% MP +20%, P. Atk. +12%, M. Atk. +8%, Atk. Spd. +12%, Casting Spd. +10%, P. Critical Rate +72, P. Critical Damage +6%, Vampiric Effect +4%, Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Semi Tank, Support, Warrior class.
PvP/PvE Damage +10%, HP +20% CP +30% MP +20%, P. Atk. +10%, Atk. Spd. +9%, P. Skill Critical Rate +10%, P. Skill Critical Damage +6%, P. Skill Power +8%, Vampiric Effect +2%, P. Accuracy +20.Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior class.
PvP/PvE Damage +10%, HP +25% CP +25% MP +20%, P. Atk. +8%, Atk. Spd. +8%, P. Critical Rate +72, P. Critical Damage +10%, Vampiric Effect +4%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Semi Tank, Tank class.
PvP/PvE Damage +10%, HP +20% CP +30% MP +20%, P. Atk. +10%, Atk. Spd. +9%, P. Skill Critical Rate +10%, P. Skill Critical Damage +6%, P. Skill Power +8%, Vampiric Effect +2%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior class.
PvP/PvE Damage +10%, HP +25% CP +35% MP +10%, P. Atk. +13%, Atk. Spd. +11%, P. Critical Rate +72, P. Critical Damage +8%, Vampiric Effect +4%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior, Semi Tank class.
PvP/PvE Damage +10%, HP +35% CP +25% MP +10%, P. Atk. +11%, Atk. Spd. +8%, P. Skill Critical Rate +9%, P. Skill Critical Damage +6%, P. Skill Power +8%, P. Skill Reuse -10%, Vampiric Effect +2%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior class.
PvP/PvE Damage +10%, HP +25% CP +30% MP +15%, P. Atk. +12%, Atk. Spd. +8%, P. Critical Rate +62, P. Skill Power +10%, P. Skill Reuse -10%, P. Accuracy +20, Increase enemies hit by 3, Vampiric Effect +2%. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Warrior class.
PvP/PvE Damage +10%, HP +20% CP +30% MP +20%, P. Atk. +12%, Atk. Spd. +7%, P. Critical Rate +72, P. Skill Critical Rate +10%, P. Skill Power +8%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Archer, Summoner class.
PvP/PvE Damage +10%, HP +20% CP +35% MP +25%, P. Atk. +10%, Atk. Spd. +12%, P. Skill Critical Damage +8%, Back P. Skill Critical Rate +20, Normal Hit Back Damage +10%, P. Skill Power +6%, P. Accuracy +20. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Dagger class.
PvP/PvE Damage +10%, HP +20% CP +25% MP +25%, P./M. Atk. +10%, Atk./Casting Spd. +10%, P./M. Critical Rate +25, P./M. Skill Critical Damage +6%, P./M. Accuracy +20, P./M. Skill Reuse -10%. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Summoner, Support class.
PvP/PvE Damage +10%, HP +25% CP +25% MP +20%, M. Atk. +15%, Casting Spd. +13%, M. Critical Rate +10, M. Critical Damage +8%, M. Skill Power +8%, M. Accuracy +15. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Wizard, Support class.
PvP/PvE Damage +10%, HP +25% CP +20% MP +25%, M. Atk. +12%, Casting Spd. +15%, M. Critical Rate +20, M. Critical Damage +4%, M. Skill Power +6%, M. Accuracy +25. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Wizard class.
PvP/PvE Damage +10%, HP +20% CP +20% MP +30%, M. Atk. +10%, Casting Spd. +15%, M. Critical Rate +10, Heal Received +20%, MP Recovery Rate +10%, Doubles the Recharge Skill Effect. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Healer, Support class.
PvP/PvE Damage +10%, HP +20% CP +10% MP +40%, M. Atk. +10%, Casting Spd. +15%, Atk. Spd. +11%, M. Critical Rate +4, Heal Received +10%, MP Recovery Rate +20%, Doubles The Recharge Skill Effect. Can bestow 2 regular soul crystal and 1 special soul crystal can be inserted.
Optimal for: Support, Healer class.
PvP Damage +7%
STR +2 INT +2
HP +540
P./M. Atk. +8%
P./M. Skill Power +8%
Attribute Attack +15
Damage Reflect Resist +3%
Sleep/Root Resist & Success +20%.
PvP Defence +7%
CON +2 MEN +2 STR-2 INT-2
P./M. Def. +10%
Attribute Defence +15
Speed +3
7% Chance P./M. Skill reflect
Damage Reflect 5%
Debuff Resist +40%
PvP Damage +3%
STR +2
M. Atk +8%
M. Def +3%
P. Skill Power +3%
M. Critical Damage +5%
Recieved P. Critical Damage -7%
Stun/Pull Resist & Success +20%.
PvP Defence +3%
INT +2
P. Atk +8%
P. Def +3%
M. Skill Power +3%
P. Skill Critical Damage +5%
Recieved M. Critical Damage -7%
Disarm/KnockDown Resist & Success +20%.
PvP Defence +3%
MEN +2
P./M. Def. +5%
P./M. Skill Reuse -7%
Skill Mp Consumption -7%
Attribute Defence +15
Absorbs 5% of inflicted damage as MP
Silence/Bluff Resist & Success +20%
PvP Defence +3%
CON +2
P./M. Def +8%
Healing Received +8%
Shield Defence Rate +7%
P. Skill Critical Damage Recieved -10%
P./M. Critical Damage Recieved -10%
Fear/Paralyze Resist & Success +20%
Optimal for: Warrior class.
PvP Damage +3%
DEX +2
Casting Spd. +8%
Atk. Spd. +4%
P. Critical Rate +15
P. Skill Critical Rate +4%
Recieved P. Critical Rate -7%
Slow/Bleed Resist & Success +20%
PvP Damage +3%
WIT +2
Atk. Spd +8%
Casting Spd. +3%
M. Critical Rate +7
P. Critical Damage +5%
Received M. Critical Rate -10%
Poison/Changebody Resist & Success +20%